It is true, friendly AI on the whole is pretty poor, Sheva in Resident Evil 5 is probably the worst it was almost unplayable without a co op partner.
I thought the NPCs in Dragon’s Dogma were perhaps the best I had seen in a while (FEAR, Half Life 2 and Condemned stood out as well…) but even they had the occasional hiccup. Mind you, this was in combat since their role was quite dynamic. For example, I have a ‘weapon-less’ Pawn in my party that does nothing but throw things and mine but she will on occasion ‘harass’ larger monsters despite having no weapon. So while some may decry the lack of multiplayer, I would be hard pressed to find actual players as useful as the game’s own built in AI. So, in relation to the imagery… Chief Wiggum’s donuts become deadly projectiles wielded with ‘mostly’ deadly accuracy!
I always wanted to see an AI situation in a war shooter where you’re barrel to barrel with an enemy soldier and you lower your gun and the AI responds by lowering their gun and you both turn and walk away. How cool and human would that be?
Sorry Jay but you wont see blood thirsty Americans buying a game about walking away. Enemies will cower and fall over while trying to run away in Dragon’s Dogma and it is kind of funny but I’ve only see low level or ambient life do that. It’s the only game forcing me to play with AI that does not get completely broken because of it… Anyone recall that would of been amazing game Brink?? Yeah… probably not!