Duke got an awesome gift from a student this week.
[WARNING: This discussion includes huge spoilers for the main storyline of Fallout 4. Proceed with caution.]
Bethesda is well-known for creating enormous, pulsating open worlds in games like Oblivion, Fallout 3, and Skyrim. Usually, however, the stories at the center of these games have been mediocre to say the least. (Oblivion: “Gates to hell are opening up and we have to close them.” Fallout 3: “Your dad is missing, and we need water. Perhaps these two problems can be solved together.” Skyrim: “A mega-dragon is planning to destroy all existence and we have to stop him.”)
With Fallout 4, Bethesda has finally sculpted an intriguing masterpiece of storytelling. It’s not perfect, but the best stories rarely are. The main story of Fallout 4 places a series of intriguing dilemmas at the player’s feet and forces us to wrestle — all alone, and with a great deal of missing information — with their implications.
Here is Duke’s in-depth breakdown of the new trailer for Fallout 4. Special thanks to VerbalRob for his encyclopedic knowledge of Boston landmarks!
Most deluxe editions of video games offer silly add-ons. Sometimes you’ll get “making of” materials, or art books, but often you get in-game items — these can’t be too powerful, or the game becomes P2W, and they can’t be too weak, or they won’t be worth the price. Sometimes a deluxe edition will feature actual objects, toys, or collectibles.
Fallout 3 did it best.
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This is the reason special effects were invented. So much awesome.