I’ve played Fallout 3 and Fallout New Vegas more than any other game. Three playthroughs of each at around 50 hours apiece — yeah, I’ve spent some serious time in the DC and Mojave Wastelands. There’s so much to love: The VATS system is a perfect blend of real-time and turn-based combat. The characters are intriguing and (often) multifaceted. The storylines provoke laughter and heartbreak.
There is something unconsciously unnerving about these games, however, and I’ve always had trouble putting my finger on it. Obviously many things about the wastelands are unnerving: glowing radioactive ghouls, hard-to-kill mirelurks, homicidal super mutants, and every manner of depraved behavior you can imagine. But there’s something else.
During my most recent odyssey through the Mojave, I think I figured it out. The wastelands of Fallout are awash in false fronts — facades — which reveal the hideous, desperate desire of decimated people trying to convince everyone else (and, ultimately, themselves) of a reality they can’t quite achieve.
(It should go without saying that spoilers abound in the following sections. However, most of the New Vegas bits are short and don’t reveal much.)
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