Most deluxe editions of video games offer silly add-ons. Sometimes you’ll get “making of” materials, or art books, but often you get in-game items — these can’t be too powerful, or the game becomes P2W, and they can’t be too weak, or they won’t be worth the price. Sometimes a deluxe edition will feature actual objects, toys, or collectibles.
I’ve been playing The Witcher on Steam. (I know, I just gave away my copy of The Witcher 2 and I used to rant about how stupid PC gaming is. I’m weird.) It’s a fine game, and it’s got me thinking about playing characters whose backstories are pre-ordained.
Let me say right away that this piece is not about how I feel at home in the world of video games. That’s a very different post, one which I sort of already wrote. Also note that this piece has a spoiler in the final section (“Bethesda Does It Right”) about Skyrim’s Dark Brotherhood questline.
I’m beginning to realize how much I prefer open-world games to linear experiences. So much of my life is dictated by outside forces that I treasure the option to explore or goof around or experiment in a game world. Indeed, a case might be made that linear games don’t really let us experience a game world so much as one narrow strip of activity within a world. But there’s something else too.
I’ve realized the importance of home in an open-world game.
That time-lapse video I posted from Red Dead Redemption made me wonder what other similar videos might exist out there? Quite a few, I’ve found, and most of them come from Eurogamer’s Digital Foundry. Watch these in full-screen mode, and have your screenshot key-combo ready for instant awesome wallpapers.
First up (of course) is Skyrim.
Assassin’s Creed, LA Noire, Fallout, and GTAIV after the jump!