I’ve been playing The Witcher on Steam. (I know, I just gave away my copy of The Witcher 2 and I used to rant about how stupid PC gaming is. I’m weird.) It’s a fine game, and it’s got me thinking about playing characters whose backstories are pre-ordained.
Let me say right away that this piece is not about how I feel at home in the world of video games. That’s a very different post, one which I sort of already wrote. Also note that this piece has a spoiler in the final section (“Bethesda Does It Right”) about Skyrim’s Dark Brotherhood questline.
I’m beginning to realize how much I prefer open-world games to linear experiences. So much of my life is dictated by outside forces that I treasure the option to explore or goof around or experiment in a game world. Indeed, a case might be made that linear games don’t really let us experience a game world so much as one narrow strip of activity within a world. But there’s something else too.
I’ve realized the importance of home in an open-world game.
That time-lapse video I posted from Red Dead Redemption made me wonder what other similar videos might exist out there? Quite a few, I’ve found, and most of them come from Eurogamer’s Digital Foundry. Watch these in full-screen mode, and have your screenshot key-combo ready for instant awesome wallpapers.
First up (of course) is Skyrim.
Assassin’s Creed, LA Noire, Fallout, and GTAIV after the jump!
We’ve often said on the podcast that the Collector’s Edition of Fallout New Vegas should have contained a full set of poker chips that could be used for an evening of cards. Well, if you’ve got $1400 (£881), an eBay account, and lots of patience, you can put one together yourself.