The Companion Cube is one of the most enduring symbols of the Portal franchise. Beyond the game’s idiosyncratic imagery of test subjects cuddling with the thing — and GLaDOS’ encouragement to treat it well — the real-life impact of the Cube can be seen in the endless array of consumableparaphernalia sporting its likeness.
Reasons for our affection are obvious: It’s the only part of Aperture Science that isn’t trying to catapult us toward death. The act of protection creates a bond in all humans. It’s got a cute little heart on it.
Beyond these factors, however, lies an intriguing question: Is the companion cube conscious? The answer may surprise you.
As I begin another playthrough of Portal 2, I realize something I’ve never noticed before: A reference to Schrödinger’s Cat. For a discussion of that concept as applied to Bioshock Infinite, see this post.
On November 6, 2012, Sixense will launch Portal2 In Motion, a motion DLC campaign for Valve’s Portal2 on PlayStationMove. Portal 2 In Motion introduces gameplay mechanics, including scaling and rotation of objects as well as portal surfing. These new abilities are all required as the player progresses through an increasingly challenging set of test chambers that look familiar from Portal 2,
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Not sure where it came from, but this person definitely did it right. There’s some discussion about whether s/he bought two copies of the game, or just printed out the cover art a second time, or sawed the box in half.
In any case, I’m making a note here: Huge Success.